AI Insights · Timothy · January 2022
Top 5 Basketball Games in Australia Q4 2021: Performance Overview
Discover how the top five basketball games performed in Australia during Q4 2021, including data on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top five basketball games in Australia showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at their statistics.
NBA 2K Mobile Basketball Game saw a peak in weekly revenue at approximately $23.3K during the week of December 20. Weekly downloads reached their highest at around 5.4K in the same week. The game also experienced a steady rise in weekly active users, climbing from 8.6K at the start of the quarter to 11.5K by the end of December.
NBA SuperCard Basketball Game had its highest weekly revenue in the second week of November, reaching roughly $5.9K. Weekly downloads and active users peaked in the final week of December, with downloads hitting around 573 and active users reaching 1.1K.
SLAM DUNK from TV Animation experienced a peak in weekly revenue at approximately $4K in mid-November. Despite modest download numbers, the game maintained a consistent weekly active user base, ending the quarter at around 216 users.
NBA LIVE Mobile Basketball demonstrated stable performance with the highest weekly revenue of about $3K in the first week of November. The game saw an increase in weekly downloads, peaking at around 2.2K in the week of December 20. Weekly active users remained robust, averaging around 50K throughout the quarter.
Lastly, Basketball Arena - Sports Game showed a notable peak in weekly revenue, reaching approximately $4.7K in the first week of October. Weekly downloads peaked at about 3.2K in the week of December 20, while weekly active users increased from 11.3K at the start of the quarter to around 10.8K by the end of December.
For more detailed insights and analytics, visit Sensor Tower.